![]() ![]() It’s utterly triumphant, crafting a narrative that proves the power of the medium by embracing what makes it unique, leading to one of the most memorable gameplay experiences ever created. The Walking Dead deals in a spectrum of emotion that few other games dare to take on, and it does so with aplomb. ![]() At best, you’ll leave without any regrets, knowing that you did the best you could do. You’ll feel like you could have done better, if you gave it another go. It won’t change that you’re not going to leave The Walking Dead happy. Sure, you can replay it to see what else would happen, but that won’t change anything. And it’s up to you to decide if it’s worth the effort to change what, in all likelihood, can not be changed. Even though you can’t always save someone from death, you can give it your best try, shaping the person you are. Despite not always being in control, The Walking Dead makes you feel as though you are. And yet, this undermining of everything that makes The Walking Dead unique is arguably its greatest triumph. Instead, it reflect the reality of life, reminding you that many of the choices you’re given have predetermined outcomes, and some things simply can’t be changed. ![]() ![]() The Walking Dead’s success isn’t in creating a Choose Your Own Adventure game with hundreds of possible outcomes and limitless plotlines. It’s heartbreaking and motivational, inspirational and depressing. More importantly, it makes it harder to justify going against what you think is truly “right,” since you know you’re going to have her big, sad eyes staring up at you. She’s slow to adapt to the fact that good and evil are now meaningless, and her innocence keeps the concept of hope alive in the survivors. The hopelessness of the world would be infectious if not for her constant optimism, giving you something to fight for. These decisions wouldn't be as emotional if it didn’t feel like there was something on the line, but there is: Clementine. Inaction, too, is usually an option, amplified by the inclusion of a timer that makes it possible to completely miss a chance at making a decision, forcing you to sit on the sidelines and watch whatever your indifference hath wrought. Split-second choices made later in the game can rewrite how people react to you regardless of how you’ve treated them up to that point, making each and every action all the more important. Your choices, both large and small, have repercussions, and can change the course of the remaining episodes-even if it’s only a slight shift. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |